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It hints that we may get something of a graphical overhaul on the game, and that we’ll also see controls inspired by GTA V – so it’ll be seamless switching from the newer titles to the legacy remasters. Some of the investigators over at GTA Forums managed to glean some more information from the Rockstar website that hasn’t yet been included in the official correspondence from the developer. Originally, the PS2-era GTA games were developed with a middleware engine called Renderware, while later instalments from GTA 4 onwards have used Rockstar’s proprietary RAGE engine. The decoded text uncovered via Rockstar Launcher also contains multiple references to “Unreal”, which suggests that all three games have been remastered with Unreal Engine. GTA Trilogy – Unreal Engine and development There’s also reference to Bigfoot in the San Andreas icons, too, perhaps insinuating that the lumbering cryptid will actually make it into this game after his absence was the subject of much speculation when the game originally came out.
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The Vice City icons suggest that bicycles will be added to the remaster of the 2002 game (they were added in 2004’s San Andreas, for what it’s worth). If you’re interested, we know how many new trophies/achievements each game has received individually. Part of the big data dump that was found by Rockstar Intel’s uncovered a raft of achievements for the unannounced games that seem to disclose quite a lot of changes to the three games.
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#Gta sa remastered pc trailer ps2
Now, the games are official – and we know that an overhauled, revamped trilogy of the PS2 classics is set to launch on consoles and PC latert this year.
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There has been speculation about a rumoured GTA Trilogy – a collection that contains the classic PS2 trilogy of GTA titles including Grand Theft Auto 3, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas– since Take-Two hinted at three new “remasters” or “remakes” back in its Q1 2022 earnings call.